I had some spare time available and thought it would be a good exercise to write a custom generic Set collection. The first step was to define an interface:
using System.Collections.Generic;
...
public interface ISet<T> : ICollection<T>
{
void UnionWith(ISet<T> set);
void IntersectWith(ISet<T> set);
}
...
public interface ISet<T> : ICollection<T>
{
void UnionWith(ISet<T> set);
void IntersectWith(ISet<T> set);
}
By inheriting from ICollection, we get all of the generally useful collection-based methods included in the ISet interface (e.g. Add, Clear, Contains etc.). I just had two methods to add to those, these were the set union and set intersection operations.
The next step was the implementation of the set. To keep things simple, I opted for a list-based implementation. I used the adapter pattern to map the ISet interface to a list interface. Therefore, the internal representation of the Set was actually an instance of System.Collections.Generic.List. By using this approach, I could delegate a lot of the method logic to use the list method implementations (i.e. Clear, Contains, CopyTo and Remove). The only custom logic I needed to write was the Add method (to avoid adding items already within the set), UnionWith method, IntersectWith method, ToString method and the readonly indexer. The implementation is below:
/// <summary>
/// A list-based implementation of a mathematical set.
/// </summary>
public sealed class ListBasedSet<T> : ISet<T>
{
private IList<T> _thisSet = new List<T>();
/// <summary>
/// Gets the number of elements contained in this set.
/// </summary>
public int Count { get { return _thisSet.Count; } }
/// <summary>
/// Gets a value indicating whether this set is readonly.
/// </summary>
public bool IsReadOnly { get { return false; } }
/// <summary>
/// Gets the item at the specified index in the set.
/// </summary>
/// <param name="i">
/// Index of the item to retrieve from the set.
/// </param>
/// <returns>Item at the specified index</returns>
public T this[int i] { get { return _thisSet[i]; } }
/// <summary>
/// Adds item into the set if this set does not already
/// contain the item.
/// </summary>
/// <param name="item">Item to add to the set.</param>
public void Add(T item)
{
if (!Contains(item))
_thisSet.Add(item);
}
/// <summary>
/// Clears the items from the set resulting in an empty set.
/// </summary>
public void Clear()
{
_thisSet.Clear();
}
/// <summary>
/// Determines if the specified item is within the set.
/// </summary>
/// <param name="item">
/// The object to locate in the set.
/// </param>
/// <returns>
/// true if item is found in the set; false otherwise.
/// </returns>
public bool Contains(T item)
{
return _thisSet.Contains(item);
}
/// <summary>
/// Copies the entire set to a one-dimensional array,
/// starting at the specified target index of the target
/// array.
/// </summary>
/// <param name="array">
/// The one-dimensional array to copy to.
/// </param>
/// <param name="arrayIndex">
/// The zero-based index in array at which copying begins.
/// </param>
public void CopyTo(T[] array, int arrayIndex)
{
_thisSet.CopyTo(array, arrayIndex);
}
/// <summary>
/// Removes the specified item from the set.
/// </summary>
/// <param name="item">Item to remove.</param>
/// <returns>
/// true if item is successfully removed; otherwise, false.
/// This method also returns false if item was not found
/// in the set.
/// </returns>
public bool Remove(T item)
{
return _thisSet.Remove(item);
}
/// <summary>
/// Returns an enumerator that iterates through the set.
/// </summary>
/// <returns>
/// An IEnumerator object that can be used to iterate
/// through the set.
/// </returns>
public IEnumerator<T> GetEnumerator()
{
return _thisSet.GetEnumerator();
}
/// <summary>
/// Returns an enumerator that iterates through the set.
/// </summary>
/// <returns>
/// An IEnumerator object that can be used to iterate
/// through the set.
/// </returns>
System.Collections.IEnumerator
System.Collections.IEnumerable.GetEnumerator()
{
return _thisSet.GetEnumerator();
}
/// <summary>
/// Modifies this set to contain all elements that are
/// present in itself, the specified collection, or both.
/// </summary>
/// <param name="otherSet">The set to union with.</param>
public void UnionWith(ISet<T> otherSet)
{
foreach (var item in otherSet)
Add(item);
}
/// <summary>
/// Modifies this set to contain only the elements that are
/// present in it and in the specified collection.
/// </summary>
/// <param name="otherSet">The set to intersect with.</param>
public void IntersectWith(ISet<T> otherSet)
{
var itemsToRemove = new List<T>();
for (int i = 0; i < Count; i++)
{
T item = this[i];
if (!otherSet.Contains(item))
itemsToRemove.Add(item);
}
foreach (var itemToRemove in itemsToRemove)
Remove(itemToRemove);
}
/// <summary>
/// Returns a string representation of this set
/// </summary>
/// <returns>A string representation of this set</returns>
public override string ToString()
{
var setStringBuilder = new StringBuilder();
setStringBuilder.Append("{");
foreach (var item in _thisSet)
setStringBuilder.Append(
string.Format(" {0},", item));
return string.Format("{0} }}",
setStringBuilder.ToString().TrimEnd(','));
}
}
/// A list-based implementation of a mathematical set.
/// </summary>
public sealed class ListBasedSet<T> : ISet<T>
{
private IList<T> _thisSet = new List<T>();
/// <summary>
/// Gets the number of elements contained in this set.
/// </summary>
public int Count { get { return _thisSet.Count; } }
/// <summary>
/// Gets a value indicating whether this set is readonly.
/// </summary>
public bool IsReadOnly { get { return false; } }
/// <summary>
/// Gets the item at the specified index in the set.
/// </summary>
/// <param name="i">
/// Index of the item to retrieve from the set.
/// </param>
/// <returns>Item at the specified index</returns>
public T this[int i] { get { return _thisSet[i]; } }
/// <summary>
/// Adds item into the set if this set does not already
/// contain the item.
/// </summary>
/// <param name="item">Item to add to the set.</param>
public void Add(T item)
{
if (!Contains(item))
_thisSet.Add(item);
}
/// <summary>
/// Clears the items from the set resulting in an empty set.
/// </summary>
public void Clear()
{
_thisSet.Clear();
}
/// <summary>
/// Determines if the specified item is within the set.
/// </summary>
/// <param name="item">
/// The object to locate in the set.
/// </param>
/// <returns>
/// true if item is found in the set; false otherwise.
/// </returns>
public bool Contains(T item)
{
return _thisSet.Contains(item);
}
/// <summary>
/// Copies the entire set to a one-dimensional array,
/// starting at the specified target index of the target
/// array.
/// </summary>
/// <param name="array">
/// The one-dimensional array to copy to.
/// </param>
/// <param name="arrayIndex">
/// The zero-based index in array at which copying begins.
/// </param>
public void CopyTo(T[] array, int arrayIndex)
{
_thisSet.CopyTo(array, arrayIndex);
}
/// <summary>
/// Removes the specified item from the set.
/// </summary>
/// <param name="item">Item to remove.</param>
/// <returns>
/// true if item is successfully removed; otherwise, false.
/// This method also returns false if item was not found
/// in the set.
/// </returns>
public bool Remove(T item)
{
return _thisSet.Remove(item);
}
/// <summary>
/// Returns an enumerator that iterates through the set.
/// </summary>
/// <returns>
/// An IEnumerator object that can be used to iterate
/// through the set.
/// </returns>
public IEnumerator<T> GetEnumerator()
{
return _thisSet.GetEnumerator();
}
/// <summary>
/// Returns an enumerator that iterates through the set.
/// </summary>
/// <returns>
/// An IEnumerator object that can be used to iterate
/// through the set.
/// </returns>
System.Collections.IEnumerator
System.Collections.IEnumerable.GetEnumerator()
{
return _thisSet.GetEnumerator();
}
/// <summary>
/// Modifies this set to contain all elements that are
/// present in itself, the specified collection, or both.
/// </summary>
/// <param name="otherSet">The set to union with.</param>
public void UnionWith(ISet<T> otherSet)
{
foreach (var item in otherSet)
Add(item);
}
/// <summary>
/// Modifies this set to contain only the elements that are
/// present in it and in the specified collection.
/// </summary>
/// <param name="otherSet">The set to intersect with.</param>
public void IntersectWith(ISet<T> otherSet)
{
var itemsToRemove = new List<T>();
for (int i = 0; i < Count; i++)
{
T item = this[i];
if (!otherSet.Contains(item))
itemsToRemove.Add(item);
}
foreach (var itemToRemove in itemsToRemove)
Remove(itemToRemove);
}
/// <summary>
/// Returns a string representation of this set
/// </summary>
/// <returns>A string representation of this set</returns>
public override string ToString()
{
var setStringBuilder = new StringBuilder();
setStringBuilder.Append("{");
foreach (var item in _thisSet)
setStringBuilder.Append(
string.Format(" {0},", item));
return string.Format("{0} }}",
setStringBuilder.ToString().TrimEnd(','));
}
}
Example usage:
ISet<string> set = new ListBasedSet<string>
{ "Mars", "Earth", "Pluto" };
ISet<string> otherSet = new ListBasedSet<string>
{ "Jupiter", "Earth", "Pluto", "Venus" };
ISet<string> earthSet = new ListBasedSet<string>
{ "Earth" };
ISet<string> emptySet = new ListBasedSet<string>();
set.UnionWith(otherSet);
Console.WriteLine("set UNION otherset = {0}", set);
Console.WriteLine("|set| (cardinality of set) = {0}", set.Count);
set.IntersectWith(earthSet);
Console.WriteLine("set INTERSECTION earthSet = {0}", set);
set.UnionWith(emptySet);
Console.WriteLine("set UNION emptySet = {0}", set);
set.IntersectWith(emptySet);
Console.WriteLine("set INTERSECTION emptySet = {0}", set);
{ "Mars", "Earth", "Pluto" };
ISet<string> otherSet = new ListBasedSet<string>
{ "Jupiter", "Earth", "Pluto", "Venus" };
ISet<string> earthSet = new ListBasedSet<string>
{ "Earth" };
ISet<string> emptySet = new ListBasedSet<string>();
set.UnionWith(otherSet);
Console.WriteLine("set UNION otherset = {0}", set);
Console.WriteLine("|set| (cardinality of set) = {0}", set.Count);
set.IntersectWith(earthSet);
Console.WriteLine("set INTERSECTION earthSet = {0}", set);
set.UnionWith(emptySet);
Console.WriteLine("set UNION emptySet = {0}", set);
set.IntersectWith(emptySet);
Console.WriteLine("set INTERSECTION emptySet = {0}", set);
You can download the source files for the ISet interface and the ListBasedSet class from here.
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